# FAQ

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<summary>Do I need GTA V installed?</summary>

Yes — for the 3D preview. The tool reads the base freemode ped from **your own** game files (it never redistributes Rockstar assets). Both Legacy and Enhanced/Gen9 editions work. You can still open and edit projects without it, but you won't get the ped preview.

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<summary>Does it support both male and female peds?</summary>

Yes. Items are per-gender and there's a Male/Female toggle throughout the UI. Use **Copy to other gender** to duplicate an item across both.

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<summary>Can I open my Durty Cloth Tool projects?</summary>

Yes — import `.dctproj` projects directly. Items, slots, genders, drawable numbers and all referenced models/textures come across, de-duplicated into a clean self-contained project. See [Importing Projects](/cloth-tool/about-the-tool/importing).

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<summary>Where are my files stored?</summary>

Everything you import is **copied** into the project's `assets/` folder, with paths stored relative to the project. That means you can move, rename or zip the whole project folder and nothing breaks. Your original source files are never modified.

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<summary>Why does my garment look dark in the preview?</summary>

Open the preview's **⚙ Options** and raise **Brightness** / **Ambient fill**. The default lighting suits most garments, but very dark materials benefit from a nudge.

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<summary>Why is my garment untextured in the preview?</summary>

Usually the model has **no UVs**, or the texture format/naming doesn't match. The tool tells you which when you attach a texture. See [Common Errors](/cloth-tool/information-and-errors/common-errors).

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<summary>How many clothes can I put in one pack?</summary>

Up to **128 drawables per component slot, per gender** within your collection. Because the tool builds an **add-on collection**, that space is your pack's own — it doesn't collide with vanilla GTA. Just watch the total number of collections/`.ymt` a server loads across all packs. See [Game Limits](/cloth-tool/information-and-errors/limits).

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<summary>Do I have to rename files to the GTA format myself?</summary>

No. Set the slot, number and gender in the editor; the tool writes the exact GTA filenames when you **Build**.

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<summary>Can my team work on the same pack?</summary>

Yes — there's built-in Git source control, version history and per-item merging. See [Team Collaboration](/cloth-tool/about-the-tool/team-collaboration).

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<summary>How do updates work?</summary>

The app checks for new versions on launch and can update itself in place. No manual reinstall.

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<summary>Where can I read more about GTA clothing internals?</summary>

The wider community references are a good deep-dive:

* [docs.gta.clothing](https://docs.gta.clothing/) — clothing limits, naming and workflow.
* [docs.sollumz.org](https://docs.sollumz.org/) — the Blender toolchain for GTA models.

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## Related pages

- [Common Errors](/cloth-tool/information-and-errors/common-errors) — A field guide to the clothing problems you'll actually run into.
- [Limits](/cloth-tool/information-and-errors/limits) — GTA V doesn't warn you when you go over a limit — it just fails to load the clothing, shows the wrong item, or crashes.
- [Naming](/cloth-tool/information-and-errors/naming) — GTA V matches clothing files by their name, not their contents.
- [Information and Errors](/cloth-tool/information-and-errors) — back to the section overview
