# Features

This section shows what players can do with Koja-Carmarket.

### Sections

Everything documented for Features is listed below.

## In this section

::::cards{cols="2"}
:::card{title="Exchange Zones" href="/free/carmarket/features/exchange-zones" icon="swap"}
A player can own an entire zone and run it like a small business: set listing fees, take commission on every sale, cap how many listings can run concurrently.
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:::card{title="Auctions" href="/free/carmarket/features/auctions" icon="gavel"}
Time-boxed bidding with a clear winner and a buy-out finalization step.
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:::card{title="Overview" href="/free/carmarket/features/overview" icon="book-open"}
What players can actually do with Koja-Carmarket, from their POV.
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:::card{title="Parking Slots" href="/free/carmarket/features/parking-slots" icon="car"}
Before a player can list a car, they need at least one parking slot in the zone they want to list in.
:::
:::card{title="Listings" href="/free/carmarket/features/listings" icon="list"}
The simplest flow: a player lists a vehicle from their garage at a fixed price; another player walks up to the market zone, opens the tablet, and buys it.
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:::card{title="Test Drives" href="/free/carmarket/features/test-drives" icon="play"}
Let a buyer try the vehicle before they commit.
:::
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