# Stress

#### `KOJA.Client.GetPlayerStress()`

Returns the current stress level of the player.

***

#### `koja-hud:addStress(value)`

Increases the player's stress level by a specified amount.

**Parameters:**

* `value` (number): The amount by which the player's stress will be increased. The value must be a positive number.

***

#### `koja-hud:removeStress(value)`

Decreases the player's stress level by a specified amount.

**Parameters:**

* `value` (number): The amount by which the player's stress will be decreased. The value must be a positive number.

***

#### Example Usage:

```lua
-- Adding 10 stress points
TriggerEvent("koja-hud:addStress", 10)

-- Removing 5 stress points
TriggerEvent("koja-hud:removeStress", 5)

-- Getting the current player's stress level
local currentStress = KOJA.Client.GetPlayerStress()
print(currentStress)

```

## Related pages

- [Creating/Editing Locales](/new/hud/guides/creating-editing-locales) — A quick guide on editing locales to your likings!
- [Progress Bar](/new/hud/guides/progress-bar) — Starts a progress bar and returns a completion status.
- [Text UI](/new/hud/guides/text-ui) — data.input (string): The activation key (e.g., "E").
- [Guides](/new/hud/guides) — back to the section overview
