About the Tool
Everything documented for About the Tool is listed below. Pages marked Premium cover tools that need a Premium licence; everything else works on the free plan.
In this section
The centre panel renders your garment on a real mp_m_freemode_01 / mp_f_freemode_01 ped, with your real .ytd textures, normal maps and spec maps.
The Appearance button on the 3D preview bar: the Ped, Outfit and Look tabs, and body presets.
When your project is ready, hit Build and choose the FiveM target.
Build for GTA V Legacy, GTA V Enhanced, or both, with models and textures converted by the tool itself.
Loose .ydd/.ytd files, folders, whole FiveM resources, 3D models, Durty projects and dlc.rpf packs.
Keep bought, escrowed FiveM resources in a project and ship them beside your pack, unchanged.
Export items as GLB, or as CodeWalker XML for models and cloth.
The main window is split into three panels.
What an item is, the options in the item editor, and how texture variants, letters and embedded textures work.
Pick the sound a garment makes in game from every clothing sound GTA V defines, with an EUP filter and footstep sounds for legs.
Right-click a .ydd or .ytd to look inside it: the model in 3D, its facts and every texture at full zoom.
Rename and change settings across many items at once, with a preview and undo.
Find garments that are the same file or the same content, review them and keep the copies you want.
Before a build, the pack is checked against a list of rules.
The Logs & Problems dock: every finding in one list, Auto fix for everything the tool can fix itself, and the app's log with filters and search.
Check a FiveM server's resources folder against GTA's clothing limits. Changes nothing.
Connect Claude Code, Claude Desktop or any MCP client, and let an assistant open projects, edit items, run checks and build packs for you.
Premium. Edit in Photoshop, GIMP, Substance 3D Painter or Blender and see every change on the ped while you work. Installing the plugins is free.
Premium. Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression.
Premium. Layers, selections, free transform and pasted pictures, painted on the model or the UV sheet, without leaving the tool.
Premium. Shaders, textures and parameters per item, and normal and spec maps generated from the diffuse.
Premium. Edit, sculpt, weight-paint, colour and auto-rig a garment's mesh, and fit it to any ped.
Premium. Check an item's rig against Rockstar's own heels, hair and garments, fix it in one click, and rig difficult clothing in the Cloth Rigging Tool.
Premium. Imported clothing is often far heavier than it needs to be — duplicate vertices, messy geometry and no LODs.
A garment that ships a .yld has cloth data: a coarse simulation sheet, the constraints holding it together, and the points pinned to the body that never move.
Clothing is judged in motion, not in bind pose.
Premium. Keep peds in a project, preview garments on them, dress them in saved outfits and build clothing for them.
Premium. Turn a 3D character, a GTA V ped or a FiveM ped resource into an add-on ped, including animals.
Premium. Build one or several library peds into FiveM resources, with their clothes or on their own.
Premium. Clothing packs often ship with matching ink.
Premium. Prices, shops and labels per garment, and a shop export for your server.
Premium. A clothing pack sells on its screenshots.
Premium. Stage garments on a dressed and posed ped with GTA props, lighting and a backdrop, and take photos of it.
Premium. Work on one pack with your team from your Discord sign-in, and keep a restorable version history of every change.
Premium. Add friends by Discord ID and see who is online.
The Tasks tab and board: assign work to teammates or keep a task list for yourself.
A .kct package bundles the garments you choose, with their models, textures and settings, into one file you can hand to a teammate, back up or import into another project.
Interface languages, themes, fonts, shortcuts, AI assistants and automatic updates.