Building
When your project is ready, hit Build and choose the FiveM target. The tool assembles a complete, drop-in resource.
What gets generated
your_pack/
├─ stream/
│ ├─ mp_m_freemode_01_koja/
│ │ └─ jbib/
│ │ ├─ mp_m_freemode_01_koja^jbib_000_u.ydd
│ │ ├─ mp_m_freemode_01_koja^jbib_diff_000_a_uni.ytd
│ │ └─ mp_m_freemode_01_koja^jbib_diff_000_b_uni.ytd
│ ├─ mp_m_freemode_01_koja.ymt ← registers the drawables
│ └─ ...
├─ mp_m_freemode_01_koja_shop.meta ← makes items appear in shops/menus
├─ mp_f_freemode_01_koja_shop.meta
├─ pedalternatevariations.meta
├─ first_person_alternates.meta
└─ fxmanifest.lua
stream/— every model and texture, renamed to the exact GTA add-on convention (ped + collection name, component token, drawable number, variant letter,_u/_unisuffixes). Files are sorted into per-ped / per-component subfolders. You never rename anything by hand. See Naming Conventions..ymt(CPedVariationInfo) — registers each add-on drawable and its texture count. Without this the files stream but nothing shows in the clothing menu.*_shop.meta(one per gender) — theSHOP_PED_APPAREL_META_FILEthat lists the items for shops / menus.pedalternatevariations.metaandfirst_person_alternates.meta— the alternate-variation metas (each can be turned off in the build options).fxmanifest.lua— generated and ready, with every meta registered viadata_file.- Optionally
clothes_info.json— a human-readable dump of every packed item, if you enable it.
Gender handling
Items are per-gender, so a male item builds under mp_m_freemode_01 and a female item under mp_f_freemode_01. Use Copy to other gender on an item if you want it on both peds.
Installing the result
- Copy the built folder into your server's
resources/directory. - Add
ensure your_pack(orstart your_pack) to yourserver.cfg. - Restart the server (or start the resource).
Auto-generated metadata (.ymt)
The component-variation metadata that makes garments selectable in-game is what turns a folder of files into real, scrollable clothing. Keep an eye on the limits — this metadata is where the 128-per-component ceiling and .ymt file counts come into play.
Related pages
- 3D Preview — The centre panel renders your garment on an actual mpmfreemode01 / mpffreemode01 ped, with your real .ytd textures applied.
- Importing — Select an item and click Import .ydd / .ytd (or right‑click an item → import).
- Interface — The main window is split into three panels.
- Items and Textures — An item is one garment or prop.
- Texture Optimization — Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression.
- Team Collaboration — The Cloth Tool has Git‑based collaboration built in, so a team can work on the same pack without emailing folders around — and you get a full, restorable history of every change.
- About the Tool — back to the section overview