Texture Optimization
Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression. The Cloth Tool fixes all of that in one action.
What "Optimize" does
Right-click a texture (or a whole item) and choose Optimize. The pipeline:
- Decode the source texture to raw pixels.
- Resize to power-of-two — the nearest valid size (256, 512, 1024, 2048…). Ties round down.
- Recompress to the correct BCn format for the map type.
- Generate mipmaps.
- Write the result as a managed
.ytdinside<project>/assets/.
The status line shows the before → after size so you can see what you saved.
Auto-format selection
The tool picks a compression format from the texture's content and name:
| Texture | Format | Why |
|---|---|---|
| Diffuse, no alpha | BC1 (DXT1) | Smallest; alpha not needed. |
| Diffuse, has alpha | BC3 (DXT5) | Keeps the alpha channel. |
Normal map (_n / _normal) | BC5 | Two-channel, high-quality normals. |
| High-detail / override | BC7 | Best quality where size allows. |
You can override the format per texture if you know better.
The managed assets model
- Imports are copied into
<project>/assets/. - Optimize rewrites the managed copy — your original files are never modified.
- This is what makes projects safe to move, rename and share.
Exporting
Need a texture out of the project? Right-click → Export to DDS, PNG or XML — useful for edits in an external image editor or for building store renders.
Related pages
- 3D Preview — The centre panel renders your garment on an actual mpmfreemode01 / mpffreemode01 ped, with your real .ytd textures applied.
- Building — When your project is ready, hit Build and choose the FiveM target.
- Importing — Select an item and click Import .ydd / .ytd (or right‑click an item → import).
- Interface — The main window is split into three panels.
- Items and Textures — An item is one garment or prop.
- Team Collaboration — The Cloth Tool has Git‑based collaboration built in, so a team can work on the same pack without emailing folders around — and you get a full, restorable history of every change.
- About the Tool — back to the section overview