Koja Scripts

FAQ

Short answers to the questions people ask most about the Cloth Tool: game files, Free and Premium, GTA V Enhanced, pack limits, lighting and teamwork.

FAQ

Is the Cloth Tool free?

The download is free, and every project can be opened and previewed. The free plan includes 8 builds in total. Premium is one licence that adds unlimited builds and the paid tools.

Free: the 3D preview with Look (wet, muddy, worn, shiny, dyed, skin tones, hair colours), the Appearance menu's Ped and Look tabs, body presets, the built-in move presets, building (FiveM and dlc.rpf, add-on or replace, Legacy and Enhanced, automatic split), the Problems panel with one-click fixes, importing FiveM resources, escrowed resources, installing the Live Link plugins, Check a FiveM server, Find duplicates, Mass edit, GLB and YLD XML, .kct packages and the Inspect window.

Premium: unlimited builds, Live Link ("Edit in" and live updates from Photoshop, GIMP, Substance 3D Painter and Blender), the Model Studio (edit, sculpt and fit, weight and vertex colour painting, auto-rig, rig repairs, Fit to ped), New garment from a 3D model, the Material Editor and normal/spec map generator, the Ped Library and outfits, the Ped Creator, shop metadata and shop export, the Texture Creator, texture optimisation, the Photo Studio, the Scene Creator, the Mesh Optimizer, the Tattoo Creator, the Animation Creator and your own animation clips, team collaboration and Friends.

A one-click fix that opens a Premium tool needs Premium. See Overview for the full split.

Do I need GTA V installed?

Yes — for the 3D preview. The tool reads the base freemode ped from your own game files (it never redistributes Rockstar assets). Both Legacy and Enhanced installs work. You can still open and edit projects without it, but you won't get the ped preview.

Can I build for GTA V Enhanced?

Yes, for free. Choose Legacy, Enhanced or Legacy + Enhanced in New project or project settings; the last writes two resources, <name> and <name>_enhanced. The tool converts models and textures itself, so you do not need Cfx.re's Alchemist. Enhanced output is not yet tested on a live server, and the build window says so. Escrowed resources, dlc.rpf, and ped and tattoo resources stay Legacy only. See GTA V Enhanced.

Does it support both male and female peds?

Yes. Items are per-gender and there's a Male/Female toggle throughout the UI. Right-click an item → Create Copy for other Gender to duplicate it across.

Can I open my Durty Cloth Tool projects?

Yes — import .dctproj projects directly. Items, slots, genders, drawable numbers and all referenced models/textures come across, de-duplicated into a clean self-contained project. See Importing.

Can I import a FiveM clothing resource I already have?

Yes. Import → Import a FiveM resource reads a resource folder, a [category] folder or a downloaded .zip, and shows every garment for review before anything is added. Bulky, heels, audio, cloth and hair settings are kept. See Importing.

Where are my files stored?

Everything you import is copied into the project's assets/ folder, with paths stored relative to the project. That means you can move, rename or zip the whole project folder and nothing breaks. Your original source files are never modified.

Why does my garment look dark in the preview?

Check the hour. The preview is lit like the game at a time of day: open Options — lighting and scene on the 3D preview bar and drag Time of day, or use Jump to for one of the six presets (Night, Dawn, Morning, Noon, Golden hour, Dusk). At night a dark garment really is hard to see, which is worth knowing before it ships. See 3D Preview.

Why is my garment untextured in the preview?

Usually the model has no UVs, or the texture format/naming doesn't match. The tool tells you which when you attach a texture. See Common Errors.

How many clothes can I put in one pack?

An add-on collection holds up to 255 drawables per component. Bigger packs are split into more collections automatically when you build. A replace build reuses a Rockstar collection's slots instead. Because the tool builds an add-on collection by default, that space is your pack's own and doesn't collide with vanilla GTA. Just watch the total number of collections a server loads across all packs; Check a FiveM server counts them for you. See Limits and Building.

Do I have to rename files to the GTA format myself?

No. Set the slot, number and gender in the editor; the tool writes the exact GTA filenames when you Build.

Can my team work on the same pack?

Yes, with Premium. Team parties let several people work on one pack, signed in with Discord and with no GitHub account needed, and version history lets you restore the whole pack or one garment. See Team Collaboration.

Can I edit textures in Photoshop or meshes in Blender?

Yes, with Premium. Live Link connects Photoshop, GIMP, Substance 3D Painter and Blender, and every change shows on the ped while you work. Installing the plugins is available to everyone.

How do updates work?

The app checks for new versions on launch and can update itself in place. No manual reinstall. After an update, Live Link plugins show as outdated until you update them in Settings → Integrations → Plugins & Live Link.

Where can I read more about GTA clothing internals?

The wider community references are a good deep-dive:

  • Overview — what the tool does, and Free versus Premium
  • Common Errors — A field guide to the clothing problems you'll actually run into.
  • Limits — GTA V doesn't warn you when you go over a limit — it just fails to load the clothing, shows the wrong item, or crashes.
  • Naming — GTA V matches clothing files by their name, not their contents.
  • Information and Errors — back to the section overview