Koja Scripts
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Progress Bar

Starts a progress bar and returns a completion status.

Progress Bar

Progressbar Functions

startProgressbar(data, callback)

Starts a progress bar and returns a completion status.

Parameters:

  • data.icon (string)
    The FontAwesome icon to display.
  • data.label (string)
    The text to display on the progress bar.
  • data.time (number)
    The duration of the progress bar in seconds.
  • data.animation (table)
    Animation configuration:
    • data.animation.dict (string): The animation dictionary.
    • data.animation.name (string): The animation name.
  • data.inputBlock (table)
    Input blocking configuration:
    • data.inputBlock.keys (table): A list of keys to block.
  • data.cancelable (boolean)
    Specifies whether the progress bar can be canceled by pressing X (default is true).
  • callback (function)
    A callback function that returns:
    • true if the progress bar completed successfully,
    • false if it was canceled.

cancelProgressbar()

Cancels the active progress bar and stops any associated animation.


Exports

This module exports two functions for use in other scripts:

exports["script_name"]

(data, function(isDone) ... end)

exports["script_name"]:cancelProgressbar()


Usage Example

RegisterCommand("testprogress", function(source, args, rawCommand)
    local data = {
        icon = "fa-solid fa-hammer",
        label = "Sample progress...",
        time = 5,
        animation = {
            dict = "amb@world_human_hammering@male@base",
            name = "base"
        },
        inputBlock = {
            keys = {"W", "A", "S", "D"}
        },
        cancelable = true
    }
    
    exports["KOJA_HUD"]:startProgressbar(data, function(isDone)
        if isDone then
            print("Progressbar completed successfully!")
        else
            print("Progressbar was canceled!")
        end
    end)
end, false)
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