Koja Scripts
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Default Images

By default, dialogs load item icons based on each respname.

Default Images

By default, dialogs load item icons based on each respname. The system looks in the build/images/ directory and tries to find a file named <respname>.png. For example, if you have:

respname = "weapon_pistol"

then the dialog UI will automatically use the image at:

build/images/weapon_pistol.png

If that file exists, it will be shown next to the item’s label in Shop, Market, or Crafting windows. If you need a custom icon, just place a PNG in build/images named exactly the same as your respname.

  • Changing Language — Explanation of the locale configuration in the script
  • Target — When Config.Target.enabled is set to true, your script stops loading and showing its built-in DUI elements (text prompts, help messages, etc.) that relied on keyboard keys (like…
  • Create Dialog — Creating Dialogs
  • Available Keys — Keys in CreateDialog
  • Configuration — back to the section overview