Skills
File: shared/config.lua → Config.Skills
Defines the entire skill tree displayed in the Upgrades panel. Skills are organized into categories (table keys), each containing an ordered list of skill nodes.
Skill node fields
Every skill node shares the same structure:
| Key | Type | Description |
|---|---|---|
id | string | Unique identifier (referenced by other skills in requirements). |
label | string | Display name shown in the UI. |
description | string | Short tooltip text. |
icon | string | Icon name (Lucide icon set used in the React UI). |
position | {x, y} | Position on the skill tree canvas (pixels). |
requirements | {skills={}} | List of skill ids that must be unlocked first. |
upgrades | table | Reserved for future multi-tier upgrades (usually {}). |
price | number | Skill point cost to purchase. |
requiredLevel | number | Minimum player level required. |
type | string | Effect type applied when unlocked (see table below). |
value | number|bool | Magnitude of the effect (percentage as decimal, or true for toggles). |
Effect types
| Type | Value example | Description |
|---|---|---|
none | 0 | No gameplay effect (e.g. welcome node). |
mowing_speed | 0.15 | Increases mowing speed by 15%. |
money_multiplier | 0.10 | Increases mission earnings by 10%. |
exp_multiplier | 0.10 | Increases XP gain by 10%. |
tool_speed | 0.20 | Increases manual task speed (hedges, flowers) by 20%. |
van_speed | 0.20 | Improves company van acceleration/speed by 20%. |
stamina_mode | true | Removes speed penalty when carrying bags. |
mowing_range | 1.5 | Increases the mowing area radius. |
mower_tool_upgrade | true | Replaces the manual mower with a ride-on tractor. |
Categories
welcome_tree
The root node — every player starts here.
{ id = 'welcome', label = 'Welcome!', type = 'none', value = 0, price = 0, requiredLevel = 1 }
mower
Mowing speed upgrades in three tiers: +15% → +30% → +50%.
money
Earnings multiplier: +10% → +25%.
exp
Experience multiplier: +10% → +25%.
tools
Manual task speed (hedge trimming, flower planting): +20% → +50%.
van
Company van performance: +20% → +50%.
strong_back
Single-tier toggle — removes the movement penalty while carrying garbage bags.
range
Mowing blade width: 1.5× → 3.0× radius.
tractor_upgrade
End-game upgrade — replaces the push mower with a ride-on garden tractor. Requires both range_2 and mower_3.
Example (single category)
Config.Skills = {
mower = {
{
id = 'mower_1',
label = 'Turbo Lawnmower I',
description = 'Increases mowing speed by 15%.',
icon = 'Waves',
position = { x = 240, y = 120 },
requirements = { skills = {'welcome'} },
upgrades = {},
price = 1,
requiredLevel = 2,
type = 'mowing_speed',
value = 0.15
},
-- mower_2, mower_3 …
},
-- other categories …
}
Related pages
- Company — Defines the gardener company — its name, NPC, map blip, job requirement, parking spots, vehicles, and equipment offsets.
- Database — File: shared/config.lua → Config.Database
- Locale & Debug — Key Type Default Description ------- --------- ------- ------------------------------------------------------------------- Debug boolean true Enables debug mode.
- Levels — Controls the leveling progression for the gardener job.
- Missions — File: shared/config.lua → Config.Missions
- Uniforms — File: shared/config.lua → Config.Uniforms
- Configuration — back to the section overview