Exchange Zones
A player can own an entire zone and run it like a small business: set listing fees, take commission on every sale, cap how many listings can run concurrently.
How to become a zone owner
-
Approach the zone NPC
Use any of the configuredConfig.Zoneslocations. -
Open the tablet → "Exchange owner"
If the zone has no owner, you'll see a Buy entire zone action. -
Pay
Default:Config.Exchange.ZonePurchasePrice250,000from your bank. The transaction is atomic — money is only deducted if the insert intokoja_carmarket_exchangesucceeds. -
Tweak settings to taste
Once you own it, the Exchange owner panel lets you set:- Max listings — how many sellers can list at once
- Listing fee per week — what sellers pay you per active listing
- Commission % — your cut on every sale
What you earn
Every time any vehicle in your zone sells:
buyer pays $100,000
├─ commission to you → $5,000 (if commission_percent = 5)
└─ remainder to seller → $95,000
Every active listing, every 7 days:
seller pays $500 → you receive $500 (minus any commission cut)
Settings persistence
| Setting | Where it lives |
|---|---|
| Owner identifier | koja_carmarket_exchange.owner_identifier |
| Listing fee | koja_carmarket_exchange.listing_fee_per_week |
| Max listings | koja_carmarket_exchange.max_listings |
| Commission | koja_carmarket_exchange.commission_percent |
Defaults come from Config.Exchange until a player buys the zone, then their settings persist independently.
Selling a zone
Currently not implemented — once you own a zone, ownership is permanent until a server admin runs SQL to release it:
UPDATE koja_carmarket_exchange SET owner_identifier = NULL WHERE zone_id = 'zone1';
This is on the roadmap for a future version (auction-style transfer).
Related pages
- Auctions — Time-boxed bidding with a clear winner and a buy-out finalization step.
- Overview — What players can actually do with Koja-Carmarket, from their POV.
- Parking Slots — Before a player can list a car, they need at least one parking slot in the zone they want to list in.
- Listings — The simplest flow: a player lists a vehicle from their garage at a fixed price; another player walks up to the market zone, opens the tablet, and buys it.
- Test Drives — Let a buyer try the vehicle before they commit.
- Features — back to the section overview